|Cruise Missile Prime|
Weapon Level 09
|Next ►||Quite Irascible Diffractable Cheese Balls|
Cruise Missile Prime may be played on any bunny and roams the Bunny Circle clockwise. Players roll the red 12-sided die as Cruise Missile Prime visits each bunny. The first player to roll a prime number (2, 3, 5, 7, or 11) has that bunny become the target. The target bunny must roll higher than 9 on the black die to survive. Adjacent bunnies must roll higher than 8 to survive. Once Cruise Missile Prime attacks a target, if no viable targets remain, or if the only viable targets are enclosed between barriers, Cruise Missile Prime is discarded.