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Green Super Sinister Bunny
444 Green Super Sinister-thumbnail
Quest Card Info
Card ID 444
Type Run
Kind Super Bunny
Background Stainless Steel
Aggressive No
▲ Deck Stainless Steel
◄ Previous Blue Super Lumbering Bunny
Next ► Yellow Super Timid Bunny

Green Super Sinister Bunny is a Super Bunny.

InteractionsEdit

  • When Green Super Sinister Bunny is placed down, all green and half-green bunnies in The Bunny Circle are immediately eliminated (unless they are carrying The Heavenly Halo). Until the Green Super Sinister Bunny itself is eliminated, no green or half-green bunny can survive in The Bunny Circle.
  • The player with Green Super Sinister Bunny down may automatically play two cards per turn.
  • When Green Super Sinister Bunny is attacked with a weapon card (levels ‘01’ through ‘12’), the Player may roll the d20 regardless of the Weapon Level.
  • Once Green Super Sinister Bunny has been eliminated, it cannot be purchased from Weil's Pawn Shop or brought back into the game for any reason using any card. In addition, Green Super Sinister Bunny cannot be cloned, boosted (or better boosted), paintballed, blanched, or fingercuffed.

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