Lucky Horseshoe | |
---|---|
Conquest Card Info | |
Card ID | 0828 |
Type | Run |
Kind | Lucky Horseshoe |
Background | Horizontal Gradient |
Aggressive | No |
▲ Deck | Blue |
◄ Previous | Kaballa's Market Two |
Next ► | Double Lucky Horseshoe |
The Lucky Horseshoe can be played on any bunny to protect it from weapons by subtracting 1 from the weapon’s weapon level. This means a roll of 1 less than normal can survive the weapon. Once played on a bunny, Lucky Horseshoe cannot be transferred to a different bunny. If the player has no bunnies, the Lucky Horseshoe may either be discarded or played on an opponent’s bunny.
Interactions[]
- 50/50 weapons are not affected by lucky horseshoe cards.
- There are many lucky horseshoe cards of varying levels of protection. A player may play multiple lucky horseshoe cards on the same bunny for cumulative protection. For example, a Double Lucky Horseshoe and a Triple Lucky Horseshoe on the same bunny will subtract 5 from any weapon level.
- The Bamboozled Blacksmith removes the Lucky Horseshoe.
- A bunny abducted by Area 51 or the Mothership must immediately discard any lucky horseshoe cards.
- The Lucky Horseshoe may be shared between bunnies joined by the Fingercuffs.
Image Variations[]
Card #0828 |
Card #0828 |