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Psychic Waves
400 Psychic Waves-thumbnail
Weapon Level 20
Card Info
Card ID 400
Type Run
Kind Weapon
Dice D20 Clear
Background Horizontal Gradient
Aggressive Yes
▲ Deck Twilight White
◄ Previous Rocket Exhaust
Next ► Anode Anomaly

Psychic Waves is a level 20 weapon. When played on a bunny, the owner of that bunny must roll the clear 20-sided die. The weapon kills the bunny unless the roll is higher than the weapon level. Lucky Clover, Lucky Horseshoe, and defense cards can help the bunny to survive. The player must secretly choose one of the six symbols from the side of the card (and write down that choice) before playing it on a bunny. If the opponent guesses the correct symbol, his bunny survives and the card is discarded. If a wrong symbol is guessed, the bunny must defend against the level 20 weapon (and will die unless protected by clover or defense cards). The card moves to the next bunny clockwise and that bunny’s owner guesses a symbol, repeating until the correct symbol is guessed.

InteractionsEdit

  • Psychic Waves is not stopped by Barrier.

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