Fandom

Killer Bunnies Wiki

Two Fish In A Tank

1,031pages on
this wiki
Add New Page
Talk0 Share
Two Fish In A Tank
659 Two Fish In A Tank-thumbnail
Quest Card Info
Card ID 659
Type Run
Kind Roaming Red Run
Dice D12 Blue or D20 Clear
Background Horizontal Gradient
Aggressive Yes
▲ Deck Ominous Onyx
◄ Previous Trading Places
Next ► Watering Hole

Two Fish In A Tank may be played on any saved Mysterious Place card and travels around The Bunny Circle visiting Mysterious Place cards in ascending numerical order.

For example, if Two Fish In A Tank start on ‘Mysterious Place #03,’ then Two Fish In A Tank would move to ‘Mysterious Place #04’ on the next turn. If no player had ‘Mysterious Place #04’ saved, then Two Fish In A Tank would move to ‘Mysterious Place #05’ and so on. Once ‘Mysterious Place #12’ is visited, Two Fish In A Tank will start over with ‘Mysterious Place #01.’

The player who must roll to protect a Mysterious Place may choose which die to roll. When visited, each Mysterious Place card is destroyed (discarded) unless the player can roll the number of the Mysterious Place on the selected die, which then destroys (discards) Two Fish In A Tank.

InteractionsEdit

  • As Two Fish In A Tank travel around The Bunny Circle, Two Fish In A Tank destroy any Barriers encountered between players but Two Fish In A Tank is destroyed by a Neutronium Barrier.
  • If at any time no player has a Mysterious Place saved, then Two Fish In A Tank is discarded.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.