Weapons are cards used to attack opponent's bunnies. Since you cannot win when all Carrots are taken from Kaballa's Market without a bunny, one of the basic strategies is to kill other players' Bunnies. This is accomplished by the aforementioned weapons and Feed the Bunnys. For a list of weapons click here .
There are five types of Weapons, each of which is used slightly differently:
- Roaming Red Run
- Main article: 50/50 Weapon
50/50 Weapons require that the Opponent choose which of the listed dice will be the higher roll. Since the player must choose one of the two dice, there is a 50/50 chance of him being correct and successfully defending against the Weapon.
Dated Weapons require that the Opponent roll both the Twenty-Sided Die and the black die and the sum of the dice must be higher than the current day of the month. The sum can range from 2 (each die rolling '1') to 32 (rolling '12' and '20')
Basic chance to survive an attack with a dated weapon is as follows:
Gender Weapons must follow the gender rules on the Weapon Cards. There are four combinations of Gender Weapons.
For example, a Guy/Gal Weapon must be used by a male (a 'guy') against the Bunny or Bunnies of a female (a 'gal'). Should the Gender Weapon bounce away or bounce back, the gender rules must still be followed.
Roaming Red RunEdit
Roaming Red Runs are a class of cards that remain active and terrorize The Bunny Circle.